Provide a texture to simulate waves with Unity.
Require InkPainter(nv1.2.1 or later).
InkPainter Download
WaveformProvider demo movie(Click image).
© UTJ/UCL
For details on scripts and shader libraries, please see the wiki.
https://github.com/EsProgram/WaveformProvider/wiki/WaveformProvider
Attach a WaveConductor component that inputs and outputs waveforms to an object.
Set RenderTexture to output waveform. In the image, it is set from the inspector view, but it can acquire and set it from the script.
Create Shader that uses RenderTexture for waveform output set by Output of WaveConductor.And create a material using that shader and set it on the object. In the image, use the Material of normal output of waves.
Attach the script that inputs the waveform. In the image, attach a script that inputs the waveform with mouse input.
Setup is complete. After that, adjust each parameter.
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