First step towards my rendering engine.
Timeline:
V1 OpenGl 101 -> V2 Vulkan 101 -> V3 Mini Game Engine -> ???
^
This repo
- Based on the (amazing) learnopengl.com tutorials.
- Phong shading, 3 primitive light types.
- Texture format strictly in DDS.
- Model loading via assimp.
- glfw3
- glad
- glm
- gli
- assimp