Gameboy and Gameboy Color emulator
- 32 KB Work RAM
- Cartrige space
- 16 KB Video RAM
- IO map
- Interrupt handlers
0000-3FFF 16KB ROM Bank 00 (in cartridge, fixed at bank 00) 4000-7FFF 16KB ROM Bank 01..NN (in cartridge, switchable bank number) 8000-9FFF 8KB Video RAM (VRAM) (switchable bank 0-1 in CGB Mode) A000-BFFF 8KB External RAM (in cartridge, switchable bank, if any) C000-CFFF 4KB Work RAM Bank 0 (WRAM) D000-DFFF 4KB Work RAM Bank 1 (WRAM) (switchable bank 1-7 in CGB Mode) E000-FDFF Same as C000-DDFF (ECHO) (typically not used) FE00-FE9F Sprite Attribute Table (OAM) FEA0-FEFF Not Usable FF00-FF7F I/O Ports FF80-FFFE High RAM (HRAM) FFFF Interrupt Enable Register
- 0000,0008,0010,0018,0020,0028,0030,0038 for RST commands
- 0040,0048,0050,0058,0060 for Interrupts
- cartrige header 0100-014F
- Sharp LR35902
- Z80 based (without IX or IY registers)
- 8.4 MHz for GBC, 4.19 MHz for GB
- Memory mapped peripherals
- 160 x 144 pixels (20 x 18 tiles)
- 40 sprites max, 10 per line
- sprite size: 8 x 8 or 8 x 16
- H-sync 9198 KHz (9420 KHz for GB)
- V-sync 59.73 Hz (61.17 for GB)
- 4 channel stereo
- 2 PWM oscs, 1 noise, 1 programmable oscillator