ProtoTracer: 3D Rendering and Animation Engine
This project is a live 3D rendering and animation engine designed for use on microcontrollers.
Demonstration:
As a quick way to showcase the capabilities of this software, here is a demo showing a live rendering of a rotating and textured .OBJ file:
Recommended platform requirements:
- 32-bit FPU
- 200MHz+ processor
- At least 80KB dynamic memory
This codebase has been tested on an Arduino Mega (smaller .OBJ file with a 89 pixel matrix) and on a Teensy 4.0 (2000 triangle scene with a 2,804 pixel matrix).
Usage:
The following links give a detailed description on how to import files, set up controllers, manipulate objects, and render to displays:
Questions?
Any recommendations on additional information to add can be requested in the discussions tab. If you have additional questions, you can @ me in my Discord server or direct message me on Twitter.
Contributing:
Pull requests are very welcome. Any issues found should be reported first to open a discussion. Any recommendations can be requested in the discussions tab.
If you would like to help me keep this project going, any support on Patreon would be greatly appreciated: https://www.patreon.com/coelacant1
License Agreement:
For this project, AGPL-3.0 is used for licensing as a means to make sure any contributions or usage of the software can benefit the community. If you use and modify this software for a product, you must make the modified code readily available as per the license agreement.