A Dark Souls II bdt, bnd, dcx and sl2 unpacking tool
##Requirements
Microsoft .NET Framework 4.5
SharpZipLib
BouncyCastle
##Usage
BinderTool input_file_path [output_folder_path]
If no output folder path is specified then the files are unpacked in a folder called after the archive that is getting unpacked.
##Examples
Unpacking an encrypted bdt file. This requires the corresponding KeyCode.pem and Ebl.bhd files to be in the same folder.
BinderTool GameDataEbl.bdt
Unpacking an unencrypted bdt file. This requires the corresponding bhd file to be in the same folder.
BinderTool t10_23_00_00.tpfbdt
Unpacking a bnd file
BinderTool c0001.bnd
Unpacking a dcx file
BinderTool 01.febnd.dcx
##Remarks
###Alternative file extensions for bdt files
Extension | Content |
---|---|
gibdt | Map models |
hkxbdt | Map models (Havok) |
mapbdt | Map models |
tpfbdt | Map textures |
###File names The file names in the PossibleFilenames.csv are just guesses. They were automatically generated and contain several collisions. When there are multiple file names for a hash the first file name gets picked. If a file name can not be found by its hash value, the file extension is guessed and the file is called after the hash and the archive it originates from. Since there are a few file formats (e.g. .param) without a magic number at offset 0 there will be a few .dat files that could contain anything.