Convert target_init entity
Panzerhandschuh opened this issue · 0 comments
Panzerhandschuh commented
Strips weapons/power ups from player: https://ws.q3df.org/level_design/target_init/
Use !activator RemoveDFWeapon <weapon #>
trigger_multiple output to remove weapons from the player.
target_init can be activated with trigger_multiple and info_player_start.
- Convert target_init for trigger_multiple
- Convert target_init for info_player_start
- Give the player new weapons if the target_init is linked to target_give
- Strip weapons/items before giving player new weapons (resets ammo)
- Only convert weapon/item entities that are not linked to target_give