momentum-mod/BSPConvert

Convert target_init entity

Panzerhandschuh opened this issue · 0 comments

Strips weapons/power ups from player: https://ws.q3df.org/level_design/target_init/

Use !activator RemoveDFWeapon <weapon #> trigger_multiple output to remove weapons from the player.

target_init can be activated with trigger_multiple and info_player_start.

  • Convert target_init for trigger_multiple
  • Convert target_init for info_player_start
  • Give the player new weapons if the target_init is linked to target_give
  • Strip weapons/items before giving player new weapons (resets ammo)
  • Only convert weapon/item entities that are not linked to target_give