momentum-mod/BSPConvert
Tool for converting BSP files between engine versions without decompilation
C#MIT
Issues
- 0
Support decals on primitive geometry
#24 opened by Panzerhandschuh - 0
Convert animated shaders
#47 opened by Panzerhandschuh - 0
Convert brush entities
#34 opened by Panzerhandschuh - 0
Improve patch/displacement conversion
#22 opened by Panzerhandschuh - 0
Regression: dfwc2019-3 crashes on load
#48 opened by Panzerhandschuh - 0
Support pk3 files with multiple bsps
#15 opened by Panzerhandschuh - 0
Support for shader surfaceparms
#17 opened by Panzerhandschuh - 0
Convert multi-stage shaders
#41 opened by Panzerhandschuh - 0
Convert target_init entity
#16 opened by Panzerhandschuh - 0
Improve skybox rendering
#20 opened by Panzerhandschuh - 0
Fix broken trigger collisions
#26 opened by Panzerhandschuh - 0
- 0
Convert trigger_hurt
#25 opened by Panzerhandschuh - 0
Convert fog
#29 opened by Panzerhandschuh - 0
Support for transparent shaders
#28 opened by Panzerhandschuh - 0
Automatically look up map dependencies
#27 opened by Panzerhandschuh - 0
- 0
Support target_give on player spawn
#23 opened by Panzerhandschuh - 0
Improve texture/lightmap UVs
#14 opened by Panzerhandschuh - 0
Add support for loading texture and lightmap coordinates from face primitives
#19 opened by Panzerhandschuh - 0
Convert Q3 skybox textures into Source
#10 opened by Panzerhandschuh - 0
Support for bsp version 25
#11 opened by Panzerhandschuh - 0
Improve NumList performance
#12 opened by Panzerhandschuh - 0
- 0
Convert vis data from Q3 to Source
#6 opened by Panzerhandschuh - 0
Convert model data from Q3 to Source
#4 opened by Panzerhandschuh - 0
Convert patches into displacements
#3 opened by Panzerhandschuh - 0
- 0
- 0
- 0
- 0