Provides a tool and a shader to create a texture atlas for a mesh or a group of meshes, wherein a single mesh can be mapped to a subtile inside the atlas to be repeated many times based on a blog post by Mark Hogan.
One problem with tiling inside an atlas though is how LOD is calculated inside texture regions, which causes grey bars or seems between texture repetitions.
To fix this, we used 4 tap sampling method which is perfectly discussed by Mikola Lysenko.
JsonFX v2.0 serialization framework for .Net