- Inspired by the famous eponymous 90s game that was the first First Person Shooter, this project allows to tackle the technique of ray-casting. The goal is to represent a dynamic view inside a labyrinth in which one can move.
Language: C
> make
> ./wolf3d [map file]
Examples of map files are in the examples directory
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usage : ./wolf3d [map_file]
Size: at lease 3x3
Keys: move [ARROWS]
sprint [s]
Mandatory Part :
- Able to choose size and shage of the labyrinth
- The management of the window remain smooth
- Pressing ESC to close the window and quit the program cleanly
- Clicking on the red cross on the window's frame close the window and quit the program cleanly
- The arrows on the keyboard allow to move in real time in the maze
- Display different wall textures
Bonus :
- Wall collision
- A skybox
- Floor and ceiling texture
- Items in the maze
- Object collision
- Earning points by picking up objects
- Doors can open and close
- Bad guys to fight
- Secret doors
- Animations
- Several levels
- Sounds and music
- A Doom Engine
- A Duke Nukem 3D engine