/VulkanAutomata

Cellular Automata GPU Renderer using the Vulkan API

Primary LanguageC++The UnlicenseUnlicense

VulkanAutomata

GPU-Accelerated Cellular Automata Render Engine using the Vulkan API

Developed on Xubuntu 20.04


Alt text

Demo video: https://www.youtube.com/watch?v=MSINHosdRjU


The Vulkan SDK can be found at: https://vulkan.lunarg.com/sdk/home

For Xubuntu 20.04:

wget -qO - https://packages.lunarg.com/lunarg-signing-key-pub.asc | sudo apt-key add -

sudo wget -qO /etc/apt/sources.list.d/lunarg-vulkan-focal.list https://packages.lunarg.com/vulkan/lunarg-vulkan-focal.list

sudo apt update

sudo apt install vulkan-sdk


The Cellular Automata 'rules' are coded as Fragment Shaders in ./res/frag/

Shaders are compiled from ./res/vert/ and ./res/frag/ using the program glslc from the Vulkan SDK


Scripts should be called from the location ./VulkanAutomata

Build & Run:

script_buildrun.sh

or

buildrun.sh

or

glslc -O ./res/vert/vert_TriQuad.vert -o ./app/vert_TriQuad.spv

glslc -O ./res/frag/frag_automata0000.frag -o ./app/frag_automata0000.spv

g++ VulkanAutomata.cpp -fconcepts -lvulkan -o ./app/RunVkAuto

./app/RunVkAuto


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