Open Async Game Engine - Asynchronous event-based game engine
- Implement multi queue threadpool (WIP)
- Implement graph of events dependencies (not started)
- Implement continuous scheduler (not started)
- Implement priority scheduler (not started)
- Implement random scheduler (not started)
- Implement async allocator (not started)
- Implement clock timer, frame rate timer(not started)
- Implement event logic (not started)
- Implement runtime scripts throw cling (not started)
- Etc...
- Event exec (mostly done)
- Thread guard test exec (mostly done)
- Exec threadpool (WIP)