Tools to dissect the 1994 DOS game produced by Factor 5 and Rauser Entertainment.
| Name | Details |
|---|---|
| START.EXE | main game binary |
| SETUP.EXE | game setup program |
| KELLOGG.INI | sound card setup data (written by SETUP.EXE) |
| PCKELL.DAT | Assets container file (see list below) |
| DPMI16BI.OVL | Borland 16-bit DOS Protected Mode Interface |
| RTM.EXE | Borland 16-bit DOS Protected Mode Interface |
These file types are contained in PCKELL.DAT:
| Ext. | Name | Details |
|---|---|---|
| .MAP | Game Map | grid based level map |
| .ARE | Area | |
| .BOB | Animated Sprite | data and x86 code to display; somewhat similar to BOB format of Turrican II |
| .PCC | Image | PCX version 5, encoded, 8 bit per px |
| .ICO | Sprite Set | indexed image in EGA pixel order (scrambled columns) |
| .TFX | TFMX Music | |
| .SAM | TFMX Samples |
The map files contain a grid of cells (ushort). 9 bits are used for tile ID, the rest is used to describe collision shapes.
- START.EXE loads itself after loading DPMI16BIT.OVL (is a EXE) and RTM.EXE.
- Game looks for HISCORE.DAT at launch which does not exist (at least not in my copy of the game).

