OpenAI-Gym porting of the Multi-Goal environment used in the paper "Reinforcement Learning with Deep Energy-Based Policies" (Haarnoja et al., 2017) [arXiv] [GitHub]. The Multi-Goal environment is a bi-dimensional world, with continuous states, actions, and rewards. The agent (a particle) must reach one of the rewards. Typical algorithms fall into a local minimum and are not able to reach all the rewards.
Acknowledgments: if you use this package, please acknowledge the original work of Haarnoja et al. (2017).
Differences with original version: the original code is not compatible with OpenAI-Gym. Therefore, the main difference is the removal of the calls to obsolete packages, which have been replaced with calls to Gym classes. The package only requires Numpy
and Matplotlib
. Note that the method render()
in this implementation is different from the original one. It is defined as render(mode='png', file_path='./multigoal.png')
and it saves an image with the trajectory taken by the agent up to that point. Ideally it should be called at the end of the episode (see image). An additional parameter called step_limit
has been defined at init time to avoid agents running indefinitely.
Example: to test the code you can try this example based on a random agent
import gym
env= gym.make('gym_multigoal:multigoal-v0', step_limit=500)
env.reset()
for _ in range(300):
observation, reward, done, _ = env.step(env.action_space.sample()) # take a random action
if(done): break
env.render(mode='png', file_path='./multigoal.png')
env.close()
MIT License
Copyright (c) 2021 Massimiliano Patacchiola
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