Pinned Repositories
codecity
a default proyect
cronos
Cron task managed with flask api
CuadernoAlgoritmos2015-2
Cuaderno perteneciente a Elisa Kauffmann, todos los derechos sobre las imágenes le pertenecen.
ESH-backend
El señor del humo backend
exercism-python
Some problems resolved with testing
GitMetricJar
This project make a GitHub Metrics such as bugs and versions per each class
helios-server
Helios server
liturgia-de-las-horas
Digitization of the liturgy of the hours
mdp-project
Procesamiento Masivo de Datos- proyecto
Terasology
Terasology is an open source project started by Benjamin "begla" Glatzel to research procedural terrain generation and efficient rendering techniques in Java using the LWJGL. The engine uses a block-based voxel-like approach as seen in Minecraft. After proving itself as a solid tech demo begla was joined at first by Anton "small-jeeper" Kireev and Rasmus "Cervator" Praestholm and a full-fledged game concept was born. Our goal is a game that pays ample tribute to Minecraft in initial look and origin, but stakes out its own niche by adopting the NPC-helper and caretaker feel from such games as Dwarf Fortress and Dungeon Keeper, while striving for added depth and sophistication in the foundation systems akin to DF.
mperalta92's Repositories
mperalta92/mdp-project
Procesamiento Masivo de Datos- proyecto
mperalta92/codecity
a default proyect
mperalta92/cronos
Cron task managed with flask api
mperalta92/CuadernoAlgoritmos2015-2
Cuaderno perteneciente a Elisa Kauffmann, todos los derechos sobre las imágenes le pertenecen.
mperalta92/ESH-backend
El señor del humo backend
mperalta92/exercism-python
Some problems resolved with testing
mperalta92/GitMetricJar
This project make a GitHub Metrics such as bugs and versions per each class
mperalta92/helios-server
Helios server
mperalta92/liturgia-de-las-horas
Digitization of the liturgy of the hours
mperalta92/Terasology
Terasology is an open source project started by Benjamin "begla" Glatzel to research procedural terrain generation and efficient rendering techniques in Java using the LWJGL. The engine uses a block-based voxel-like approach as seen in Minecraft. After proving itself as a solid tech demo begla was joined at first by Anton "small-jeeper" Kireev and Rasmus "Cervator" Praestholm and a full-fledged game concept was born. Our goal is a game that pays ample tribute to Minecraft in initial look and origin, but stakes out its own niche by adopting the NPC-helper and caretaker feel from such games as Dwarf Fortress and Dungeon Keeper, while striving for added depth and sophistication in the foundation systems akin to DF.