JRhythm
JRhythm is a simple and still incomplete implementation of an OpenGL based game engine in Java
Features
- LWJGL based
- Uses the Slick library for 2D stuff like HUD etc.
- Includes JBullet and sample vehicle scene
- Texture loader
- Stencil buffer shadows
- Wavefront OBJ import
- Basic camera movement
Usage
There is still no build script at the moment so you have to run and export the program from within eclipse. The main class is de.pueski.jrhythm.core.JRhythm