/wraft

Raft distributed consensus for WebAssembly in Rust

Primary LanguageRustApache License 2.0Apache-2.0

WRaft: Raft in WebAssembly

What is this?

A toy implementation of the Raft Consensus Algorithm for WebAssembly, written in Rust. Basically, it synchronizes state across three browser windows in a peer-to-peer fashion.

Why is this?

Because I was curious to see if I could get it to work 😄. I can't think of any real-world use-cases off the top of my head, but if you can, please open an issue and let me know!

How does it work?

WRaft uses WebRTC data channels to set up communication between the browser windows. Sadly WebRTC isn't purely peer-to-peer, so there's a separate WebSocket-based service (webrtc-introducer) that "introduces" the browser windows to each other before the cluster can start. The browser windows can be on the same computer or different machines on a LAN (or different networks, theoretically, but I haven't tested that yet). Firefox and Chrome (or any combination of the two) seem to work; Safari seems to not work.

Once the browser windows have been introduced to each other, a Raft cluster is started and messages sent to one browser window are reliably replicated to all three in a consistent order (as long as everything's working correctly 😉). The messages are persisted to the browser's local storage so they'll survive browser restarts. The cluster will continue functioning normally even if one window stops, and can recover if two windows stop.

The "replicated messages" could be any serializable Rust type. There's a raft::State trait that allows the user to "plug in" any state-machine-like-thing into the Raft server (using Rust generics). For the example apps, I used yew with the "state machine" more or less mapping to the application state. (You could also use a HashMap to get a distributed key/value store à la etcd.)

There's currently no way to expand beyond three browser windows (or any notion of a "client" outside of the cluster servers). I have some ideas for how it might work, though.

Can I try it?

Yes! There are two basic "demo apps" included in the library, publicly hosted at https://wraft0.eevans.co/. The apps are:

To use either app, you'll need to open the app in different browser windows with different hosts (wraft0.eevans.co, wraft1.eevans.co, and wraft2.eevans.co) (they need to be different host names so they have independent Local Storage). The app should then start up and you can try it!

Is it fast?

I don't have much to compare it to, but from some basic testing it seems pretty fast to me! In the best-case scenario (three Chromium browsers on the same machine) I've seen ~2000 writes/second which should be enough for any use case I can think of 😄. (The bigger issue is that you hit the local storage quota pretty fast; log compaction would have to be implemented to work around that.) Firefox seems to top out at ~800 writes/second.

What parts of Raft are implemented?

For the Raft nerds out there, so far I've only implemented the "basic algorithm" (basically what's in the TLA spec). To make it more useful, you'd probably need:

  • Log compaction/snapshots (the API is designed to make this possible, but it's completely unimplemented).

  • Cluster membership changes (I haven't really looked into this yet).

No promises that either of those will ever happen, but I might try implementing them if I have time.

Should I use it in production?

No! (At least not in its current state.) Documentation, error handling, and testing are basically non-existent, and I haven't implemented some harder parts of Raft like log compaction and cluster membership changes. There are a few bugs I know about and almost certainly many more I don't!

If you have an actual use case for this, open an issue to let me know and I'll think about turning it into a proper Crate and/or NPM package.