mr-pesh's Stars
AShevchenko-23/SGLib
SGLib is a graphics middleware library for C/C++. Based on D3D12 it provides APIs close to D3D11 in a couple with feautures and capabilities of modern hardware, like ray tracing, async compute, async scheduling, meshlet shading, variable rate shading etc.
GPUOpen-LibrariesAndSDKs/D3D12MemoryAllocator
Easy to integrate memory allocation library for Direct3D 12
GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator
Easy to integrate Vulkan memory allocation library
nfrechette/sjson-cpp
An Simplified JSON (SJSON) C++ reader and writer
helloSystem/hello
Desktop system for creators with a focus on simplicity, elegance, and usability. Based on FreeBSD. Less, but better!
telegramdesktop/tdesktop
Telegram Desktop messaging app
Battelle/movfuscator
The single instruction C compiler
googlestadia/vsi-lldb
electronicarts/EAStdC
EAStdC is a package which implements basic library facilities that are similar to those in the standard C library.
bryanmcnett/aabo
Axis Aligned Bounding Octahedron
g-truc/glm
OpenGL Mathematics (GLM)
ubisoft/Sharpmake
Sharpmake is an open-source C#-based solution for generating project definition files, such as Visual Studio projects and solutions, GNU makefiles, Xcode projects, etc.
GameTechDev/GTS-GamesTaskScheduler
A task scheduling framework designed for the needs of game developers.
jpvanoosten/LearningDirectX12
This repository is intended to be used as a code repository for learning DirectX 12.
GameTechDev/ISPCTextureCompressor
ISPC Texture Compressor
microsoft/DirectXTK
The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++
microsoft/DirectXTK12
The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++
NVIDIAGameWorks/DxrTutorials
walbourn/directx-vs-templates
Direct3D Visual Studio Templates
microsoft/Xbox-ATG-Samples
Game development samples published by the Xbox Advanced Technology Group using the Xbox One XDK and for the Universal Windows Platform (UWP).
microsoft/FX11
Effects for Direct3D 11 (FX11) is a management runtime for authoring HLSL shaders, render state, and runtime variables together.
GameTechDev/PresentMon
Capture and analyze the high-level performance characteristics of graphics applications on Windows.
microsoft/DXUT
DXUT is a "GLUT"-like framework for Direct3D 11.x Win32 desktop applications; primarily samples, demos, and prototypes.
walbourn/directx-sdk-samples
This repo contains Direct3D 11, XInput, and XAudio2 samples C++ samples from the legacy DirectX SDK updated to build using the Windows 10 SDK
crosetto/TupleKeywordArguments
Tuple initialized with keyword arguments (more or less like in Python, but "for free")
crosetto/AutomaticDifferentiation
crosetto/SoAvsAoS
C++ zero-cost abstraction for SoA/AoS memory layouts
neobrain/cftf
Clang from the Future: A C++17 to C++11 source-to-source compiler
musescore/MuseScore
MuseScore is an open source and free music notation software. For support, contribution, bug reports, visit MuseScore.org. Fork and make pull requests!
martpie/museeks
🎵 A simple, clean and cross-platform music player