Tile based map editor using backbone.js and coffee-script.
Currently everything's saved in local storage. I also don't think you'll have much luck running this outside of Chrome.
Give yourself an npm install
to make sure you have all the dependencies.
Mostly for my reference, this is the coffee command to compile the project:
coffee -o public/js/ -c public/src/
I also recommend using nodemon during development:
nodemon app.js
Using this thing:
Create a new map, give it a name and a size. The largest map in the game right now is 124x124, rendering that right now, with now tiles, is kind of slow, so be careful.
Select a tile from the palette and click the nodes to add that tile to those nodes.