/LAE

Lua Adventure Engine

Primary LanguageC++

README

Building LuaAdventureEngine

To build LuaAdventureEngine you need to use CMake. It's best to create 2 directories for RELEASE and DEBUG builds:

#!bash

mkdir -p build/{release,debug}
cd build/release && cmake -DCMAKE_BUILD_TYPE=Release ../../ && cd ../../
cd build/debug && cmake -DCMAKE_BUILD_TYPE=Debug ../../ && cd ../../

This will create Makefile in each of the directory. To build a specific type just go to the directory and run make:

#!bash

cd build/release
make

Prerequisites

Projects has following dependencies (Ubuntu package name is in parenthesis at each library):

  • CMake 2.8 (cmake)

  • gcc 4.9 (gcc-4.9-multilib g++-4.9-multilib)

  • boost 1.54 (libboost-all-dev)

  • libpng 1.2 (libpng12-dev)

  • zlib 1.2 (zlib1g-dev)

  • liblua5.2 (liblua5.2-dev)

  • freeglut3 2.8.1 (freeglut3-dev)

  • libluabind-dev 0.9.1 (libluabind-dev)

  • tinyxml 2.6.2 (libtinyxml-dev)

  • OpenAL 1.15.1 (libopenal-dev)

  • alut 1.1.0 (libalut-dev)

  • vorbis 1.3.2 (libvorbis-dev)

  • vorbisfile 1.3.2 (libvorbisfile3)

  • SCML-pp 1-17-13 (For Spriter animations support - https://code.google.com/p/scml-pp/)

  • fmod ex 4.44.46 (http://www.fmod.org/download/fmodex/api/Linux/fmodapi44446linux.tar.gz)