README
Building LuaAdventureEngine
To build LuaAdventureEngine you need to use CMake. It's best to create 2 directories for RELEASE and DEBUG builds:
#!bash
mkdir -p build/{release,debug}
cd build/release && cmake -DCMAKE_BUILD_TYPE=Release ../../ && cd ../../
cd build/debug && cmake -DCMAKE_BUILD_TYPE=Debug ../../ && cd ../../
This will create Makefile in each of the directory. To build a specific type just go to the directory and run make:
#!bash
cd build/release
make
Prerequisites
Projects has following dependencies (Ubuntu package name is in parenthesis at each library):
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CMake 2.8 (cmake)
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gcc 4.9 (gcc-4.9-multilib g++-4.9-multilib)
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boost 1.54 (libboost-all-dev)
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libpng 1.2 (libpng12-dev)
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zlib 1.2 (zlib1g-dev)
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liblua5.2 (liblua5.2-dev)
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freeglut3 2.8.1 (freeglut3-dev)
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libluabind-dev 0.9.1 (libluabind-dev)
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tinyxml 2.6.2 (libtinyxml-dev)
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OpenAL 1.15.1 (libopenal-dev)
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alut 1.1.0 (libalut-dev)
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vorbis 1.3.2 (libvorbis-dev)
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vorbisfile 1.3.2 (libvorbisfile3)
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SCML-pp 1-17-13 (For Spriter animations support - https://code.google.com/p/scml-pp/)
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fmod ex 4.44.46 (http://www.fmod.org/download/fmodex/api/Linux/fmodapi44446linux.tar.gz)