mrbeardy/UnityPackage-SonicScrewdriver

[Watch] Ability to Show/Hide WorldSpace Watches based on camera-ray (for First-Person)

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Similar to the issue around showing/hiding based on WatchPlayer position (#2).

Feature: Watch
Suggestion: Show and hide WorldSpace watch based on Ray from camera.
Why?: When using WorldSpace Display for a watch, the windows can overlay on top of eachother, blocking information in the windows behind them. This fix should only show the overlays when the camera is looking directly at an object.

Potential problems:

  • What do we do for GameObjects that don't have any collider?