mrdunk/flowing-terrain
Algorithm for creating 3 dimensional terrain maps and their likely watercourses.
TypeScriptMIT
Stargazers
- addja
- AlShaikhKuwait
- anhcraftVietnam
- ArekRado@SwingDev
- beetaa
- bp0002中国四川成都市
- Butters3388214
- c0rp3n@open-terra
- chr15mMcCormick IT
- dblodornZora
- distributedlife@seabrookstudios ex-@thoughtworks ex-@ThoughtWorksInc @myobtechnology
- edwin-cox
- fesoliveira014Faire
- Flokey82@Google
- GHvW
- GlynLeineBright Star Studios
- hymikk
- JAStrachan
- jonasjoestGermany
- jphsdSan Diego
- julbzh
- kroonhorstdinoHamburg
- ldpl
- mahulstAmsterdam
- nmrugg@ChessCom
- noicu
- pvydro@BuddyTV
- redblobgamesRed Blob Games
- sergeytironBarcelona, Spain
- shangdibaozi
- skoll1
- TBusanEulee Company
- TearOfTheStarHemEs_J9
- tegorman13Indiana University
- thorocEdinburgh
- urothis@angeleye