To recreate the behavior of the original Pac-Man arcade game, except with a dynamic map generator, obtained from this repository
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Currently implements the proper ghost pathing behaviors, including the "up is actually up-left" bug for ghost target square determination.
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Implements rudimentary sounds and graphics, taken from the original arcade machine.
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Does not implement the one-way to ghost portions of the map, due to procedural map generation, and does not properly implement the timings for ghosts leaving the ghost house. A simplified, timer-based method is used in its place.
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Properly implements the switch between "chase mode" and "scatter mode", causing deterministic but difficult-to-predict ghost behavior.
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Implements the proper progression of bonus fruit. Does not implement the screen-bottom level drawing code, so does not have the level 256 glitch.
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Implements the proper speed of ghosts and Pacman, using the same formulas as the arcade machine.