This project is based on https://github.com/patrickhoey/BludBourne using LibGDX library.
It is a RPG 2D base game.
The maps are from the Sword of Mana game (GBA) and influenced by the seiken densetsu serie.
The edition was made with Tiled.exe in order to build layers.
- The hero is an animated 2D sprite.
The hero moves freely in the maps with the arrow keys or with "WASD".
The hero will soon be able to interact with NPCs with the "E" key. - NPCs are also animated 2D sprites.
You can interact with them by clicking on them at a proper distance. Some have conversations and quests.
The battle system is a turn based fight.
The screen displays the amount of damage taken and inflicted by the player.
For now, you can do a basic attack and use objects to restore your health and magic. Later you will be able to choose between a various set of attacks.
The option screen is divided into 3 buttons :
- The music settings (music is ok / sound is not implemented yet)
- The control settings (which will be added later)
- A back input, so we can return to the previous screen
The option screen is triggered on the "O" key.
The inventory can be displayed through the chest icon on the status UI.
You can drag and drop items and use consumables by double-clicking on them.
When you level up (battle, quest), you will be able to display some more extra points to your base stats.
The game is saved automatically when a specific action is down (change map, get quest, ...).
You can chose to start a new game or load an existing profile on the menu screen.
gameplay demo
battle demo
-
possibility to custom controls / default control schema
-
add sounds & sounds settings
-
leveling system
- class tree
-
battle feature
- entities' animation while attacking
- implement speed stat
-
crafting feature
-
cutscenes feature
-
improve AI
- FadeIn effect not working when transition [menu → game]
- Drag and drop selection issue on item's render (items are far from mouse when picking them)
- Sometimes current hp/mp on status HUD add a blank space before the max player's hp/mp
⊗ Reset position when exiting the game is not properly set when you close the game with the X window button (it is fine when exiting with the ESCAPE key)
-
More tests (find a way to initialize GL20, some tests don't work anymore with 1.9.13)
-
More transition effect
-
Z sorting
-
Improve collision with Box2D
-
Animations on map (opening doors, water, ...)
-
Change characters/items/UI sprites to fit seiken densetsu's