Issues
- 2
Activated on/off entity
#175 opened by msecret - 0
Static box2d moveable object
#167 opened by msecret - 0
Osiri class pixel sprite ship v2
#158 opened by msecret - 0
Graphic for controls and gameplay
#173 opened by msecret - 0
Rename deaths to points
#166 opened by msecret - 0
Separate colors for ship sprites
#159 opened by msecret - 0
Spacegun simple logo
#172 opened by msecret - 0
Add point to when entity is over trigger area
#171 opened by msecret - 0
Logic for triggering even when object in another
#170 opened by msecret - 0
Trigger component
#169 opened by msecret - 0
Setup striped translucent area object
#168 opened by msecret - 0
Create osiri class pixel ship sprite v1
#146 opened by msecret - 0
Finalize concept drawing for spaceship design
#139 opened by msecret - 0
Health starts at 0 upon death
#164 opened by msecret - 0
Fix side movement offset
#163 opened by msecret - 1
Rotation offset again
#157 opened by msecret - 0
Make shield weaker
#160 opened by msecret - 0
Implement sprites for ships
#151 opened by msecret - 0
Load other image types
#154 opened by msecret - 3
Image sprite loading
#148 opened by msecret - 0
Remove SDL references from IRenderer
#147 opened by msecret - 0
Sprite rendering with SDL
#150 opened by msecret - 0
Sprite component
#149 opened by msecret - 0
Draw concept ideas for aliens
#138 opened by msecret - 0
Brief information on early African kingdoms
#136 opened by msecret - 1
Fix position offset
#135 opened by msecret - 0
- 0
Notes on some different culture styles
#143 opened by msecret - 0
- 1
Screenshots and notes of prominent similar games UI
#142 opened by msecret - 0
Create style tile for backstory
#140 opened by msecret - 0
Basic information on Chinese culture
#137 opened by msecret - 0
Attach beam to player ship
#130 opened by msecret - 0
Controls to fire beam weapon
#114 opened by msecret - 3
Ray casting for beam weapon
#115 opened by msecret - 3
Beam weapon design
#128 opened by msecret - 1
Only display beam when firing
#119 opened by msecret - 1
- 0
Change thrust to be based on current ship orientation
#123 opened by msecret - 0
Keep current state of orientation in thrust(able)
#122 opened by msecret - 0
Add oriented functionality to get current orientation
#120 opened by msecret - 0
Only draw beam to touching objects
#117 opened by msecret - 0
- 0
Directional controls for weapons
#118 opened by msecret - 1
Bean entity attached to ship
#113 opened by msecret - 0
Investigate how to push things away from object
#111 opened by msecret - 0
Allow checks for ship's orientation
#112 opened by msecret - 0
Ensure shield is transparent
#109 opened by msecret - 1
Figure out wrap around world with joints
#106 opened by msecret - 0
Ensure jointed entities are available
#107 opened by msecret