Converts all of the Quake3 .BSP files, to CoD4 .MAP files, which are editable in CoD4's Level editor, Radiant. Generates a .GDT file that contains all materials used in the map file. It also generates a .BAT to compile every material faster.
- Place every Q3 .BSP in the "BSP" folder.
- Run converter.exe
- Collect the new .MAP, .GDT, and .BAT files in the "out" folder.
If you have the CoD4 compile tools SDK (Radiant etc..) places the files: .MAP in "CoD4/map_source" .GDT in "CoD4/source_data" .BAT in "CoD4/bin"
All of the map textures (and default quake3 textures) must be in "CoD4/texture_assets/quake3" (create the quake3 folder)
Windows Download: https://www.dropbox.com/s/g4c7vf5km2l9a9r/Q3-CoD4%20Map%20Converter.zip?dl=1
Credits: Iswenzz, NitroFire, Phelix!