Pinned Repositories
BakingLab
A D3D11 application for experimenting with Spherical Gaussian lightmaps
brdf
BRDF Viewer
d3d12book
Sample code for the book "Introduction to 3D Game Programming with DirectX 12"
deep-learning-from-scratch
『ゼロから作る Deep Learning』のリポジトリ
DeepIllumination
Code and examples from our paper "Deep Illumination: Approximating Dynamic Global Illumination with Generative Adversarial Networks," by Manu Mathew Thomas and Angus Forbes
DeferredTexturing
A rendering sample that demonstrates bindless deferred texturing using D3D12
dependencies
All 3rd party dependencies necessary for building Gaffer
DirectXMath
DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps
dlwpt-code
Code for the book Deep Learning with PyTorch by Eli Stevens, Luca Antiga, and Thomas Viehmann.
LightingTest_UE5
Lighting Test for Unreal Engine 5
msgfx's Repositories
msgfx/LightingTest_UE5
Lighting Test for Unreal Engine 5
msgfx/BakingLab
A D3D11 application for experimenting with Spherical Gaussian lightmaps
msgfx/d3d12book
Sample code for the book "Introduction to 3D Game Programming with DirectX 12"
msgfx/deep-learning-from-scratch
『ゼロから作る Deep Learning』のリポジトリ
msgfx/DeepIllumination
Code and examples from our paper "Deep Illumination: Approximating Dynamic Global Illumination with Generative Adversarial Networks," by Manu Mathew Thomas and Angus Forbes
msgfx/DeferredTexturing
A rendering sample that demonstrates bindless deferred texturing using D3D12
msgfx/dependencies
All 3rd party dependencies necessary for building Gaffer
msgfx/DirectXMath
DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps
msgfx/dlwpt-code
Code for the book Deep Learning with PyTorch by Eli Stevens, Luca Antiga, and Thomas Viehmann.
msgfx/Falcor
Real-Time Rendering Framework
msgfx/flatbuffers
Memory Efficient Serialization Library
msgfx/gaffer
Gaffer is an open source application framework designed specifically for creating tools for use in visual effects production.
msgfx/gl_vk_chopper
Simple vulkan rendering example.
msgfx/IBLBaker
Light probe generation and BRDF authoring for physically based shading.
msgfx/mlpack
mlpack: a scalable C++ machine learning library --
msgfx/Native_SDK
C++ cross-platform 3D graphics SDK. Includes demos & helper code (resource loading etc.) to speed up development of OpenGL ES 1.x, 2.0 & 3.x applications
msgfx/OutdoorLightScattering
Outdoor Light Scattering Sample
msgfx/pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
msgfx/Probulator
Experimentation framework for probe-based lighting
msgfx/pytorch-ios-demo-app
PyTorch iOS examples
msgfx/RadeonRays_SDK
Radeon Rays is ray intersection acceleration library for hardware and software multiplatforms using CPU and GPU
msgfx/raytracing.github.io
Main Web Site (Online Books)
msgfx/raytracinginoneweekend
The source for the ebook Ray Tracing in One Weekend by Peter Shirley. This work is in the public domain.
msgfx/raytracingthenextweek
Code associated with ebook Ray Tracing The Next Week by Peter Shirley. This work is in the public domain.
msgfx/renderdoc
RenderDoc is a stand-alone graphics debugging tool.
msgfx/slang
Making it easier to work with shaders
msgfx/spherical-harmonics
Spherical harmonics library
msgfx/Study_Path-Tracing-SDK
Study for Real-time path tracing library and sample
msgfx/USD
Universal Scene Description
msgfx/vkcpp
C++ Vulkan API