/big-screen-game

Approach of a game for a 3x4 m touchscreen in a framework using the Simple Graphics Cluster Toolkit

Primary LanguageC++

big-screen-game

Approach of a game for a 3x4 m touchscreen in a framework using the Simple Graphics Cluster Toolkit

The framework is designed to run on a special GPU cluster at Ulm University. The big screen is installed in a wall. The image is projected by 12 beamers that are installed in a room behind the screen together with the computing cluster. The framework uses SGCT.

The game is played in bird's perspective and is about building rooms by dragging the finger over the screen. Rooms are devided into parts on a grid. There is an outer influence that can destroy parts of rooms and that is controlled by a cellular automaton. The player's goal is to repair rooms.

Preview GIF of outer influence destroying a room prototype:

Finished version is in develop branch