/ProceduralContentGenerationBasics

Demo project for Procedural Generation Basics

Primary LanguageC#MIT LicenseMIT

ProceduralContentGenerationBasics

Demo project for Procedural Generation Basics

Learn the basics of procedural generation for Unity in C#.

Topics include:

  • Picking a random item from an array
  • Randomizing 3D object position
  • Randomizing 3D object rotation
  • Spawning objects on the ground / surfaces with raycasts
  • Combining spawned meshes
  • A low poly forest scene
  • Spawning with random seeds

This project is intended as a reference to accompany the video series published here: https://www.youtube.com/playlist?list=PLuldlT8dkudoNONqbt8GDmMkoFbXfsv9m