Demo project for Procedural Generation Basics
Learn the basics of procedural generation for Unity in C#.
Topics include:
- Picking a random item from an array
- Randomizing 3D object position
- Randomizing 3D object rotation
- Spawning objects on the ground / surfaces with raycasts
- Combining spawned meshes
- A low poly forest scene
- Spawning with random seeds
This project is intended as a reference to accompany the video series published here: https://www.youtube.com/playlist?list=PLuldlT8dkudoNONqbt8GDmMkoFbXfsv9m