/Labyrinth

2D tile-based map/game in pygame. Based on a board game Citadel of Blood by SPI from 1980.

Primary LanguagePythonMIT LicenseMIT

Labyrinth game

2D tile-based map/game in pygame. Based on a board game Citadel of Blood by SPI from 1980.

This program

Simple AWSD, new tiles randomly chosen with almost the same probabilities as in the original.

Features (only visual):

  • regular corridors,
  • empty rooms,
  • rooms with encounters.

This a proof-of-concept, so textures were edited in GIMP, saved to .ora, and layers of the image were loaded to Python by some clever tricks.

Also, whole code is mixed in a single long script - but hey, it was quick to write and it works! ;)

game preview