Paint video on canvas. Extra light.
video-canvas
will take care of painting a video on canvas for you. In the easiest of setups, you provide a video and you get a correctly-sized self-updating canvas
ready to be used.
Features:
- It automatically starts and pauses painting with
video.play()
andvideo.pause()
. - If the video is paused or in a background tab, nothing is painted.
- It automatically creates a
canvas
element from your video (optional). - It automatically resizes the canvas to match your video (optional).
npm install --save video-canvas
var videoCanvas = require('video-canvas');
import videoCanvas from 'video-canvas';
Simple usage:
const video = document.querySelector('video');
const canvas = videoCanvas(video); // returns the <canvas> element
document.body.appendChild(canvas)
video.play();
video.pause();
Provide your own canvas:
videoCanvas(video, {
canvas: document.querySelector('.your-own-canvas'),
});
By default, video-canvas
will automatically match the canvas size to the video size, whenever that changes. If you want to prevent this behavior, pass updateSize: false
const canvas = videoCanvas(video, {
updateSize: false
});
If you want to customize the draw call, pass your drawing function as drawCall
const canvas = videoCanvas(video, {
drawCall: function (ctx, video) {
ctx.drawImage(video, 0, 0, 100, 100)
}
});
No dependencies.
get-media-size
: get the real size of any media: images, videos, canvas and canvas' contextsiphone-inline-video
: You don't need canvas to play video inline on the iPhone
MIT © Federico Brigante