/java12-io-socket-client-server-workshop

Blocking implementations of server using java.io and java.net: single thread, thread per connection, thread pool.

Primary LanguageJavaGNU General Public License v3.0GPL-3.0

Build Status License: GPL v3

java12-io-socket-client-server-workshop

Reference: https://www.amazon.com/Reactive-Programming-RxJava-Asynchronous-Applications/dp/1491931655
Reference: https://www.amazon.com/Netty-Action-Norman-Maurer/dp/1617291471
Reference: https://docs.oracle.com/javase/tutorial/networking/sockets/index.html
Reference: https://stackoverflow.com/questions/28480575/whats-the-difference-between-websocket-and-plain-socket-communication
Reference: https://www.javaworld.com/article/2077995/java-concurrency-asynchronous-processing-support-in-servlet-3-0.html
Reference: https://docs.oracle.com/javaee/7/tutorial/servlets012.htm
Reference: https://www.hackerearth.com/practice/notes/asynchronous-servlets-in-java/
Reference: https://developerlife.com/2011/04/13/creating-asynchronous-servlets-with-tomcat-7-servlet-3-0-api/

project description

  • the main goal of this project is to show how to implement blocking server using java.io and java.net:
    • single threaded server
    • thread per connection server
    • thread pool server
  • in the workshop we will try to fix failing tests from test/workshop package by following steps and hints in java/workshop package
  • answers: java/answers package

theory in a nutshell

  • java.io, java.net can be used for implementing low-level network communication, for example: client-server application
  • it uses TCP (communication that occurs between the client and the server must be reliable - no data can be dropped and it must arrive on the client side in the same order in which the server sent it)
  • client and server bind a socket to its end of the connection
  • to communicate, the client and the server each reads from and writes to the socket bound to the connection
  • server just waits, listening to the socket for a client to make a connection request
  • webSockets and regular sockets are not the same thing
    • a webSocket runs over a regular socket
    • webSocket connections start with an HTTP request from client to server
      • it is critically important because if you can reach the web server for normal web communication, then you can reach it for a webSocket request without any networking infrastructure anywhere between client and server having to open new holes in the firewall or open new ports or anything like that

concerning threads

  • on 64 bit JVM 1.8 thread consumes 1,024 KB of RAM by default (-Xss flag)
    • 1000 concurrent connections mean 1,000 threads and about 1 GB of stack space
    • stack space is independent from heap space - application will consume far more than this a gigabyte
    • threads are relatively expensive in terms of memory use
  • a thread pool has many advantages over simply creating threads on demand
    • thread is already initialized and started, therefore you do not have to wait or warm up, reducing client latency
    • we put a limit on the total number of threads running in our system so that we can safely reject connections under peak load rather than crashing
    • a thread pool has a configurable queue that can temporarily hold short peaks of load
    • if both the pool and queue are saturated, there is also a configurable rejection policy (error, running in client thread instead, etc.)
  • servlet 3.0 specification made it possible to write asynchronous servlets
    • decouples the processing request from the container thread
    • most of the processing has nothing to do with the servlet request or response
    • whenever the application wants to send the response, it can do it from any thread at any point in time
    • the thread that picked up the request might be already gone or it might be handling some other request
    • just shift the problem of thread explosion into a different place
    • application could begin responding slowly due to frequent garbage collection cycles and context switching
  • there are two common scenarios in which a thread associated with a request can be sitting idle
    • the thread needs to wait for a resource to become available or process data before building the response, for example an application may need to query a database or access data from a remote web service before generating the response
    • the thread needs to wait for an event before generating the response, for example an application may have to wait for a JMS message, new information from another client, or new data available in a queue before generating the response
    • asynchronous processing refers to assigning these blocking operations to a new thread and returning the thread associated with the request immediately to the container

http 1.1 and persistent connections

  • in HTTP 1.0, a connection between a Web client and server is closed after a single request/response cycle
  • in HTTP 1.1, a connection is kept alive and reused for multiple requests
  • persistent connections reduce communication lag perceptibly, because the client doesn't need to renegotiate the TCP connection after each request
  • thread per HTTP connection, which is based on HTTP 1.1's persistent connections, is a common solution vendors have adopted
    • each HTTP connection between client and server is associated with one thread on the server side
    • threads are allocated from a server-managed thread pool and once a connection is closed, the dedicated thread is recycled back to the pool and is ready to serve other tasks

conclusions in a nutshell

  • Socket - client side of the connection
  • ServerSocket - server side of the connection
  • closing Socket will close its streams
    * <p> Closing this socket will also close the socket's
    * {@link java.io.InputStream InputStream} and
    * {@link java.io.OutputStream OutputStream}.
    public synchronized void close() throws IOException
    
  • ServerSocket is a java.net class that provides a system-independent implementation of the server side of a client/server socket connection
    • useful constructors
      public ServerSocket(int port) throws IOException {
          this(port, 50, null);
      }
      
      public ServerSocket(int port, int backlog) throws IOException {
          this(port, backlog, null);
      }
      
      • backlog (the default is 50) requested maximum length of the queue of incoming connections
        • note that HTTP/1.1 uses persistent connections by default and until the client disconnects we keep the TCP/IP connection open - blocking any new clients
    • serverSocket.accept()
      • waits until a client starts up and requests a connection on the host and port of this server
      • returns a new Socket which is bound to the same local port and has its remote address and remote port set to that of the client when a connection is successfully established
  • Step9_ThreadPoolServerAnswer
  • this is pretty much how servlet containers like Tomcat work, managing 200 threads in a pool by default
    • note that Tomcat has the so-called NIO connector that handles some of the operations on sockets asynchronously, but the real work in servlets and frameworks built on top of them is still blocking
    • this means that traditional applications are inherently limited to a couple thousand connections, even built on top of modern servlet containers