Jetpack dog is a recreation of a flash game I made a few years ago.
Jetpack dog uses the Phaser javascript game library. All graphics were done by me, with sounds created in the SFXR application.
Implementing "screenshake" details on the second to last day to make my game really shine was very satisfying to do.
Code base kind of ballooned and got a little bloated near the end, had I known how Phaser did certain things I would have been able to make things more organized
Sprite animations, a boss battle, and melee attacks. I would tune the game's difficulty as well. I had a small list of features I ended up cutting due to time.