UE4 is not good enough.
Lua make UE4 perfect, hahaha~~
Windows, Mac, Android, IOS
4.16, 4.17, 4.18
for this repository:
Right click CatchMe.uproject then Generate project.
If you use launcher engine and is under 4.18, try CatchMe_for4.17launcherengine.uproject.
for your project:
1.copy LuaSource and Plugins to your project.
2.modify luaconfig.ini, Replace all "CatchMe" with your GameModule's name."CatchMe" belong to me,haha~
3.modify LuaPluginRuntime.build.cs, Replace "CatchMe" with your GameModule's name.
4.modify LuaCircularModules.build.cs, Replace "CatchMe" with your GameModule's name.
5.If you want to use Lua in c++, modify your project.build.cs, add "LuaPluginRuntime" to your PublicDependencyModuleNames.
You will probably meet link error for the first time compile,No need to panic.
Just make a little change to you project.build.cs, such as an empty space.Then complie again.
If error still exist,see FAQ below.
1.Full Aceess Engine API, include blueprint.
4.Debugger
todo
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