Down and dirty raycasting implementation.
Collision detection implemented and experimenting with Fisheye correction.
Using tutorials by Lode, F. Permadi and OneLoneCoder as guides.
Requires SDL2 to run.
Down and dirty raycasting implementation.
Collision detection implemented and experimenting with Fisheye correction.
Using tutorials by Lode, F. Permadi and OneLoneCoder as guides.
Requires SDL2 to run.