A portable fantasy console inspired by PICO-8 from Lexaloffle Games written in ANSI C using SDL2.
GizmoBoy is written entirely in ANSI C and should run on all platforms supported by SDL2 such as Android, IBM OS/2, Linux, Nintendo 3DS, Nokia N-Gage, Sony PS2, Sony PSP, Windows.
It is my goal to support as many platforms as possible.
The easiest way to get the GizmoBoy up and running is Visual Studio 2022
with C++ CMake tools for
Windows
installed. Simply open the cloned repository via File -> Open -> Folder
. Everything else is set up automatically and all required
dependencies are fetched at compile time.
GizmoBoy can also be compiled on Linux with the included CMake configuration.
mkdir build
cd build
cmake ..
make
GizmoBoy is a neologism made up of GameBoy and Gizmo, a nonsensical placeholder name for something that one does not know the proper term for.
Despite the name, this project has nothing to do with Tiger Telematics' Gizmondo.
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This project's source code is, unless stated otherwise, licensed under the "The MIT License". See the file LICENSE.md for details.
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stb by Sean Barrett is licensed under "The MIT License". See the file LICENSE for details.
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I adapted much of my API description from the PICO-8 Wiki and owe thanks to the countless authors for the great reference. This content is licensed under CC-BY-SA.