/SumoSmash

Sumo Wrestling Game, from Global Game Jam 2014

Primary LanguageC#MIT LicenseMIT

Sumo Smash

About the Game

This game was written during the Global Game Jam 2014 at Algonquin College, Ottawa, Ontario.
It was written and designed by Kevin Griese, Jean-Guy Spencer, Richard Spencer, Anthony Whyte, Evan Dales and Murray Christopherson.
I have rewritten the code for purposes of stability and cleanliness. The art assets are as they originally were.
The original SVN repository from the Game Jam is: https://subversion.assembla.com/svn/algonquin-ggj-2014-sumo-smash/
The Game Jam Game Page: http://globalgamejam.org/2014/games/sumo-smash

The game is a simple multiplayer-only Sumo Wrestling game, with bright colours and art, and a heavy emphasis on physics simulation.
It was written in Unity and was my first fully-developed project using Unity. The scripting is in C#.

The art is copyrighted, and not available for reuse without express consent from Anthony Whyte.
The audio is from various Creative Commons locations around the Internet, and so is free to use and reuse.
The code is available for use, reuse and educational purposes, along with being an example of my coding style and quality.

Installation

Open the SumoSmash folder in Unity (Free or Pro) and press play. It should run.
To publish it, use the standard Unity publishing process.
It has only be written and tested on Windows 7 PCs.

How To Play

Keyboard Controls

  • 'A' Key - Attack/Accept
  • 'S' Key - Defend/Back
  • 'Enter' Key - Start Match
  • Arrow Keys - Move/Navigate Menus

XBox 360 Controller/Gamepad Controls

  • A/Button 0 - Attack/Accept
  • B/Button 1 - Defend/Back
  • Start/Button 7 - Start Match
  • Left Analog/1st and 2nd Axis - Move/Navigate Menus