A reimplementation of Minecraft written in Lua for Roblox.
[Not affiliated with Mojang AB]
- Rendering
- Render blocks as baseparts
- Render plants as models
- Cull textures & blocks based on neighbour
- Generation
- Terrain Shape
- Surface Layer
- Plants + trees
- Dropped objects
- Movement
- Stacking
- Health & fall damage
- Download the latest .rbxl file from releases.
- Import file into a new place in Roblox Studio.
- Render blocks using editable meshes
- LOD (level of detail) based on distance
- Multithreading
- Biomes
- Desert
- Tundra
- Caves
- Particle physics system
- Mobs
- Pathfinding
- State machine
Check out the contribution guide for instructions.
[This document is a work in progress]