Adjusted the Party Contribution formula so the Support does not steal experience from the Attacker. Game Version 1.0.4 Patch Notes
調整了隊伍貢獻公式,使支持者不會從攻擊者那裡竊取經驗。
Attacking, Tanking and Healing are now all counted as a contribution. Previously only attackers got the huge part of the contribution experience.
攻擊、坦克和治療現在都算是貢獻。以前只有攻擊者才能獲得大部分貢獻經驗。
Now 3 players with the same level, 1 attacker, 1 tanker (can attack too), 1 healer (can attack or tank too) should get roughly the same amount of experience.
Contribution experience is based on the highest level contributor, so if the highest contributor has an exp penalty against the monster you’re fighting, everyone in the area receives the same penalty.
To grant the additional party experience bonus, players must be within 19 / 9 (master or hero quest) levels.
要獲得額外的劇團經驗獎勵,玩家等級必須在 19 / 9 (master or hero quest) 級以內。。
At least 2 members are needed to activate the experience bonus.
至少需要 2 名成員才能啟動經驗獎勵。
The Exp Bonus for a non-advanced Party (below level 10) is the following: 4% per member in the surroundings (minimum 19 / 9 (master or hero quest) levels below) + 13.5% per active member contributing in the combat.
The Exp Bonus for an advanced Party is the following: 7% per member in the surroundings (minimum 19 / 9 (master or hero quest) levels below) + 25% per active member contributing in the combat.
New mechanism to the game: low, regular and captain monsters level 30+ killed by at least 80% of damage inflicted from single target attacks and skills will have an increased experience and drop rate.
1v1 Exp and Drop bonus are based on monster level. Meaning that you can take advantage of this exp increase as soon as you are strong enough to fight monsters level 141 and above.
When you fight monsters much lower than your level you have a reduced drop rate, and when de-leveling the game treats your character as your highest level from a drop penalty perspective.
Drops are all done in a separate drop groups, so big loot tables don't affect the ability for certain things to drop (like cards, sunstones, unique weapons, etc.)
For instance if you kill a violet in Darkon 3, it will check the scrolls group 5 times and give you either a spro low, a spro, an apro, or a gpro, with probability affected by drop skills, level, etc.
A new window has been added that players may access through the start menu → Helper → Fitting Room. This window allows players to preview items on their character, see item stats, and play around with animations.
Once you complete all of the Optional Master quest, you can try the new New Optional Hero quest at [Master Quests] Leila. This quest will ask you to level up from 120 to 125 and gather 100 Symbols of Shade.
While on a master and hero quest, there are some changes to your character:
You have a 50% experience modifier.
從怪物身上獲取的經驗減半 (-50%)。
You have a 50% drop rate penalty.
掉落率減半 (-50%)。
You can only efficiently share experience with other players on the same master quest.
只能與同一主線任務的其他玩家分享經驗。
You cannot enter dungeons.
不能進入副本(地下城)。
You cannot enter level 60 or level 80 guild siege.
不能進入 60、80 級公會戰。
You can still use your skills and equipment from your original level.
可以使用原本等級的裝備和技能。
The experience sharing level gap for master characters is 9.
Empower Weapon adds to weapons element upgrade level (literally), it is not a direct damage boost.
The current max element is +10, and since you are forced to have at least +1 on weapon to activate the skill, Empower Weapon can only contribute +9 max.
The stat window only shows empower weapon and weapon element + bonus separately.
Only on actual damage (auto attack) calculation are both merged into one and result in a +10 element.
The crit chance from the axe is stronger than the increase critical damage by default and going from 5.7 to 4.7 is a 17.5% damage loss from STR portion of the damage alone, which makes up around halve of total attack.
8.78% loss from the lower scaling + less damage from 10 crit chance to 10 critical damage and you're at around 10% total dps loss.
Collecting materials will be directly taken from your inventory, and don’t have to be placed in the upgrading window.
🥺 pity system
details
In reality, the upgrade rates are theoretically the same, but your chances of being very unlucky and failing way past the theoretical average number of attempts is much lower now.
理論上的升級率是相同的,但是你非常不幸並且失敗超過理論平均嘗試次數的機會,現在要低得多。
The upgrade rate is still mathematically the same.
升級率在數學上仍然是相同的。
It is based on a simple MarkovChain, dramatically lowering the standard deviation.
它基於簡單的馬可夫鏈,大大降低了標準差。
With this system the standard deviation for a success is +/- 17 upgrade attempts, instead of +/- 49 upgrade attempts with the old system.
The average number of attempts just shows whether you were lucky or not.
event
Enhanced Upgrade (Gear) event is for upgrade with Scroll of SProtect, including weapons, armor and element upgrade (not Ultimates, Piercing, Jewelry, Cards).
Story Dungeons allow players to experience a dungeon and its mechanics, while making it easier to complete the story quests associated with a dungeon alone or in a smaller group.
Story mode dungeons do not drop items.
Story mode dungeons may not have curses applied.
Story mode dungeons do not have Pet Cages or chests.
Story mode dungeons grant less experience than other dungeon difficulties (90% less).
Common buffs are not removed when entering a Story mode dungeon.
Final bosses in Story mode dungeons do not grant Soul Fragments.
Story mode dungeons do not grant credit towards achievements, but do count towards the daily Clear Dungeon(s) battle pass mission.
Dungeons now have checkpoints that appear after players have cleared certain objectives. These checkpoints can be used to teleport back to the entrance and vice versa. Each dungeon has 2 checkpoints, except for Storm Peak which has 4.
Added treasure chests to all instanced dungeons, which can contain Essential boxes, Element Attack boxes, Pill boxes, and Rainbow Cotton candies. version 1.2.3
為所有實例地下城(副本)添加了寶箱,其中可以包含必需品盒、元素攻擊盒、藥丸盒和彩虹棉花糖。
Golden Aibatts are now permanent, with a lower chance to spawn than during their event. version 1.2.4
Under the hood dungeon monsters have a level as seen in the API, but all penalties are removed from dungeon monsters. So there should be no effect to drops, etc. based on level.
真正的原因是地下城怪物有一個等級,如 API 中所示,但所有懲罰都從地下城怪物中刪除,所以基於等級的掉落率應該沒有影響。
Fragments you earn in Cursed dungeons are not soul-linked, they are untradeable however. Everyone in the party can receive them, and if they do the fragments will go directly to their inventory.