Hive City is a study in video game design and development. The goal of this project is to build a game inspired by Specialist Games' Necromunda using the Elm platform.
This is a repository to house my attempts to better understand the problems involved in:
- The Elm language, tools, and ecosystem
- The Elm Architecture and the ongoing evolution of Functional Reactive Programming
- Making a game
- Modeling entities and state in a computer game inspired by a physical counterpart
- And getting to immerse myself in a funky, esoteric game from the 90's
You can follow the development along at http://tinyletter.com/wunsch.
I own nothing.