Pinned Repositories
a-day-at-joes
Repo will be renamed later do not link. My ld26 game
aggressive-indent-mode
Emacs minor mode that keeps your code always indented. More reliable than electric-indent-mode.
ascension-switch
LD 27 (theme: 10 seconds)
CDDA-tileset
cocos2d-base-application
My base code to write a new game with cocos2d-javascript
knight-game
unnamed multiplayer game in c++ with cocos2d-x old repo renamed to knight-game-sfml
local-mastermind
My Ludum Dare compo 25 game for the Theme "You are the villian". It simulates little town where you have to become the local criminal mastermind.
media-u
[unstable-indev] A Qt video-playlist-generator & watch tracker (for TV screens) that is ment to be remote controlled via a web interface on a portable device.
Nonogram.js
Nonogram.js is a school project that aims at demonstrating planning, testing and development abilities by realizing a nonogram puzzle game using JavaScript.
mxnemu's Repositories
mxnemu/media-u
[unstable-indev] A Qt video-playlist-generator & watch tracker (for TV screens) that is ment to be remote controlled via a web interface on a portable device.
mxnemu/ascension-switch
LD 27 (theme: 10 seconds)
mxnemu/CDDA-tileset
mxnemu/knight-game
unnamed multiplayer game in c++ with cocos2d-x old repo renamed to knight-game-sfml
mxnemu/local-mastermind
My Ludum Dare compo 25 game for the Theme "You are the villian". It simulates little town where you have to become the local criminal mastermind.
mxnemu/aggressive-indent-mode
Emacs minor mode that keeps your code always indented. More reliable than electric-indent-mode.
mxnemu/audiobooks.hs
Haskell version of what formally was audiobooks.js (formally audiobooks.php)
mxnemu/audiobooks.js
A node.js service to play and manage audiobooks. WARNING VERY UNSTABLE WORK IN PROGRESS.
mxnemu/Cataclysm-DDA
Cataclysm - Dark Days Ahead. A turn-based survival game set in a post-apocalyptic world.
mxnemu/cum
comic updater, mangafied
mxnemu/ddate
added header file and prefixed stuff
mxnemu/emacs-config
my ~/.emacs.d configs (What the hell am I doing?)
mxnemu/gloot
A universal inventory system for the Godot game engine.
mxnemu/gnumaku
Lispy bullet hell engine written in Guile and C
mxnemu/godot
Godot Engine – Multi-platform 2D and 3D game engine
mxnemu/knight-game-sfml
unnamed multiplayer game in c++ with sfml
mxnemu/ld28
My attempt at LD28. A Html5 textadventure with tilebased movement. I got bored and stopped in the middle of it
mxnemu/ld31
potential base code in c with guile for ld31
mxnemu/media-u-ncurses
[unusable WIP version] ncurses client for the media-u server (work title)
mxnemu/MPD
Music Player Daemon
mxnemu/nphysics
2 and 3-dimensional rigid body physics engine for Rust.
mxnemu/qhttpserver
WIP: http server implementation for Qt based on Ryan Dahl's http parser
mxnemu/rust-game
unnamed Rust 2d game with SDL and OpenGL. Do not use for reference, it's most probably broken.
mxnemu/SfKeyToString
A mini-lib to map sfml keys to strings (WTFPL license)
mxnemu/sil-q
mxnemu/stylish-overwrites
CSS overwrites for public websites (for the stylish browser plugin)
mxnemu/time
A time library
mxnemu/tlmc-utils
Some bash scripts to do stuff with the Touhou Lossless Music Collection
mxnemu/to-styled-unicode
Convert normal ascii text to styled unicode characters
mxnemu/year-of-the-maya
[DEAD GAME I updated engine in my repo "ascension-switch"] A Maya themed Beat 'em up / Fighting game in C and SDL.