This is a ray tracer written in Rust following the book "The ray tracer challenge" by Jamis Buck.
The book provides language agnostic test cases, pseudocode and explanations. The rest is up to the reader to implement.
Ray tracing is a technique for rendering digital images by simulating how light behaves as it interacts with different materials. It produces realistic results but is relatively slow.
My objectives with this project is to
- Learn about 3D graphics
- Learn Rust
Yay 🎉
cargo run --release