Pinned Repositories
Hi-C
mws
NCode
NCPP
NCoder's Game Engine Learning Aimed C++ Library
nframework
NMath
NCoder's Learning Aimed C++ Math Library
NRE
NCoder's Learning Aimed C++ Render Engine
NRHI
NCoder's Learning Aimed C++ Render Hardware Interface Library
NSurface
NCoder's Learning Aimed C++ Surface Library
NTS
NCoder's Learning Aimed C++ Task System Library
n-c0d3r's Repositories
n-c0d3r/nframework
n-c0d3r/n-c0d3r
n-c0d3r/nide
a simple terminal based text editor
n-c0d3r/n-c0d3r.github.io
n-c0d3r/BRDF
A C++ Rendering Library For Learning BRDF
n-c0d3r/n0d3s
A tiny framework for static web development
n-c0d3r/NCPPConvention
n-c0d3r/NRHI
NCoder's Learning Aimed C++ Render Hardware Interface Library
n-c0d3r/NCPP
NCoder's Game Engine Learning Aimed C++ Library
n-c0d3r/NMath
NCoder's Learning Aimed C++ Math Library
n-c0d3r/NRE
NCoder's Learning Aimed C++ Render Engine
n-c0d3r/NSurface
NCoder's Learning Aimed C++ Surface Library
n-c0d3r/NTS
NCoder's Learning Aimed C++ Task System Library
n-c0d3r/charls
CharLS, a C++ JPEG-LS library implementation
n-c0d3r/EAAssert
EAAssert is a simple and lightweight assert technology.
n-c0d3r/EABase
EABase is a small set of header files that define platform-independent data types and platform feature macros.
n-c0d3r/EAStdC
EAStdC is a package which implements basic library facilities that are similar to those in the standard C library.
n-c0d3r/EASTL
EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
n-c0d3r/EAThread
EAThread implements a unified cross-platform interface for multithreaded programming.
n-c0d3r/flecs
A fast entity component system (ECS) for C & C++
n-c0d3r/google.marl
A hybrid thread / fiber task scheduler written in C++ 11
n-c0d3r/kohi
A game engine made as part of the Kohi Game Engine series on YouTube, where we make a game engine from the ground up using C and Vulkan.
n-c0d3r/metal-cpp-cmake
Metal graphic api ported to C++ with CMake build system
n-c0d3r/NShaderConductor
ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
n-c0d3r/profile_web
n-c0d3r/PROJECT_A11
n-c0d3r/The-Forge
The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
n-c0d3r/uni_assignments.head_first_it.linux_shell
n-c0d3r/UnitySRP-GDR
GPU Driven Rendering in Unity SRP
n-c0d3r/v8-cmake
The V8 JavaScript engine, but built with CMake instead of GN - WIP