/Tectonic-Map-Script

An extremely random Civ V map script based on global tectonics. Originally made by Haftetavenscrap with additional modification made by N.Core.

Primary LanguageLua

Tectonic Map Script

An extremely random world based on global tectonics.

Originally made by Haftetavenscrap on Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=121243367

Additional modification made by N.Core, with permission already granted by its original creator.

Custom options for this map:

  • Map Ratio - Choose the map ratio that you prefer. From proportionally squared for compact expansion, to wide rectangular map for far away expansion.
  • Size Modifier - Alter the map size result by applying a size modifier to it.
  • Sea Level - With Tectonic, Sea Level changes the height of the water rather than the amount of ocean.
  • Rift Width - Adjust the width of ocean rifts between plates and impassable rift at the easternmost and westernmost edge of the map.
  • Arctic Ocean Width - Adjust the width of arctic ocean rifts at the northernmost and southernmost edge of the map.
  • Islands - Adjust the amount of occurrence for islands generation.
  • Plate Motion - Alters the prominence of mountain belts and rifts. Faster plate motion means higher mountain ranges and deeper ocean rifts.
  • Continents - Affects the shape of the continental land masses to have lakes and inlets.
  • Land - Changes the amount of land on the map by altering the number of oceanic plates.
  • Plates - Affects the number of tectonic plates that will be used in map generation. More plates will result in smaller land masses and more intricate structures.
  • Force Coastal Start - Force every civilization to start on coast.
  • Start Placement - Choose the regional division method that affects start placement for major civilizations and how AI will behave to the map.

Instructions:

You can either

  • Copy the 'Maps' and 'Text' folders and to 'My Documents/My Games/Sid Meier's Civilization 5/' folder

Or,

  • Copy the 'Tectonic Map Script.civ5mod' file to 'My Documents/My Games/Sid Meier's Civilization 5/MODS' folder

Don't forget to delete the 'Localization-Merged.db' file from cache folder to reload the required texts.