/multipleWindow3dScene

A quick example of how one can "synchronize" a 3d scene across multiple windows using three.js and localStorage

Primary LanguageJavaScriptMIT LicenseMIT

Multiple Window 3D Scene using Three.js

Introduction

This project demonstrates a unique approach to creating and managing a 3D scene across multiple browser windows using Three.js and localStorage. It's designed for developers interested in advanced web graphics and window management techniques.

Features

  • 3D scene creation and rendering with Three.js.
  • Synchronization of 3D scenes across multiple browser windows.
  • Dynamic window management and state synchronization using localStorage.

Installation

Clone the repository and open index.html in your browser to start exploring the 3D scene.

git clone https://github.com/bgstaal/multipleWindow3dScene

Usage

The main application logic is contained within main.js and WindowManager.js. The 3D scene is rendered in index.html, which serves as the entry point of the application.

Structure and Components

  • index.html: Entry point that sets up the HTML structure and includes the Three.js library and the main script.
  • WindowManager.js: Core class managing window creation, synchronization, and state management across multiple windows.
  • main.js: Contains the logic for initializing the 3D scene, handling window events, and rendering the scene.
  • three.r124.min.js: Minified version of the Three.js library used for 3D graphics rendering.

Detailed Functionality

  • WindowManager.js handles the lifecycle of multiple browser windows, including creation, synchronization, and removal. It uses localStorage to maintain state across windows.
  • main.js initializes the 3D scene using Three.js, manages the window's resize events, and updates the scene based on window interactions.

Contributing

Contributions to enhance or expand the project are welcome. Feel free to fork the repository, make changes, and submit pull requests.

License

This project is open-sourced under the MIT License.

Acknowledgments

  • The Three.js team for their comprehensive 3D library.
  • x.com/didntdrinkwater for this readme.

Contact

For more information and updates, follow @nonfigurativ on Twitter.