libfive
Infrastructure for solid modeling.
(formerly known as mkeeter/ao)
About
- Project homepage (with demo videos!)
- API Examples
- Downloads
libfive
is a framework for solid modeling using
functional representations.
It includes several layers, ranging from infrastructure to GUI:
- The
libfive
shared library contains functions to build, manipulate, and render f-reps. A great deal of work has gone into the meshing algorithm, which produces watertight, manifold, hierarchical, feature-preserving triangle meshes. The library is written in C++ and exposes a C API inlibfive.h
. libfive-guile
is a Guile binding tolibfive
. It exposes a high-level API to construct shapes, and includes a standard library of shapes, transforms, and CSG operations.- Studio is a GUI application in the style of
OpenSCAD.
It wraps
libfive-guile
and allows for live-coding of solid models. The interface also includes direct modeling, where the user can push and pull on the model's surface to change variables in the script.
libfive
Other projects using Language bindings
- Tovero: A 3D modeling system for Common Lisp
libfivepy
: A Python CAD library (work in progress)- Bindings for Unity
- Unpublished Stanza bindings (email for details)
Viewers
- Inspekt3D: Lightweight pure-Guile viewer
- PyFive3D: Lightweight pure-Python viewer (work in progress)
- C5H12 (Pentane): Lightweight C viewer
License
(c) 2015-2018 Matthew Keeter
Different layers of this project are released under different licenses:
- The
libfive
library is released under the Mozilla Public License, version 2. libfive-guile
andStudio
are released under the GNU General Public License, version 2 or later.
Contact the author to discuss custom development, integration, or commercial support.
Compiling from source
The full system (libfive
+ libfive-guile
+ Studio)
has been successfully compiled on Mac and Linux.
The libfive
kernel builds on MSVC,
and should also build with MinGW (though this is untested).
Dependencies
Qt and Guile are optional; if they aren't present, then
the Guile bindings and Studio will not be included in the build
(and cmake
will print a message to that effect).
Mac
With homebrew
installed, run
brew install cmake pkg-config eigen libpng qt guile boost
Then, from the libfive
folder, run something like:
mkdir build
cd build
cmake -DCMAKE_PREFIX_PATH=/usr/local/Cellar/qt5/5.7.0 ..
make
(adjust based on your Qt installation,
and consider using ninja
for faster builds.
Ubuntu
Ubuntu 18.04 or later should have all dependencies available through the package manager
sudo apt-get install cmake pkg-config libeigen3-dev libpng-dev libboost-all-dev qtbase5-dev guile-2.2-dev
Ubuntu releases before 18.04 do not provide guile-2.2-dev
, so omit that from the above package install command.
To build guile 2.2.3 from source, run
sudo apt-get install libgmp-dev libltdl-dev libunistring-dev libgc-dev libffi-dev pkg-config
wget https://ftp.gnu.org/gnu/guile/guile-2.2.3.tar.gz
tar -xf guile-2.2.3.tar.gz
cd guile-2.2.3
./configure
make -j4
sudo make install
Ubuntu releases before 17.04 do not have high enough Qt versions, so also omit qtbase5-dev
from the above package install command.
To install Qt 5.7 or later, use the Qt provided Online Installer: https://www.qt.io/download
The installer will prompt for the install path, which defaults to $HOME/Qt
.
Building is similar as on Mac: clone the repository, then run something like
mkdir build
cd build
cmake -DCMAKE_PREFIX_PATH=<Qt Install Path>/5.7/gcc_64 ..
make -j4
(adjusting the Qt path to your install location)
Windows (MSVC)
With Visual Studio 2017 installed, run from libfive folder
git clone https://github.com/Microsoft/vcpkg.git
vcpkg\bootstrap-vcpkg.bat
vcpkg\vcpkg install eigen3:x86-windows-static boost:x86-windows-static libpng:x86-windows-static
md build
cd build
cmake -DCMAKE_TOOLCHAIN_FILE="..\vcpkg\scripts\buildsystems\vcpkg.cmake" -DVCPKG_TARGET_TRIPLET="x86-windows-static" -G "Visual Studio 15 2017" ..
Now open build\libfiv.sln
and build the solution. Check that libfive-test
runs correctly.