naelstrof/UnityJigglePhysics

Jiggling armatures that disable while off-screen don't stop the jiggle simulation

naelstrof opened this issue · 1 comments

This causes the jiggle physics to "catch-up" once its visible again.

there are two method PrepareTeleport and FinishTeleport in class JiggleRigBuilder, u can use it before disable the jiggle object and after enable the jiggle object. Its gonna solve your problem