naelstrof/UnityJigglePhysics
A unity addon for adding stretchy bouncy physics to bones and meshes.
ShaderLabMIT
Issues
- 0
- 5
invalid input position
#31 opened by ihopeitdoes - 1
unitypackage
#33 opened by newprogrammeram - 0
Project type
#30 opened by diamondbananaman265 - 3
- 4
JiggleBoneSphereCollider is leaked
#29 opened by artnamed - 9
- 2
- 1
NameSpace Error
#25 opened by NasbyCroco - 0
- 1
[Question] Is there a way to constrain or limit the amount of rotation for a joint?
#23 opened by DawarAlvi - 1
Jiggling armatures that disable while off-screen don't stop the jiggle simulation
#16 opened by naelstrof - 0
Verlet only solves down the chain.
#22 opened by naelstrof - 3
SendMessage cannot be called during
#21 opened by snoups - 0
Colliders!
#11 opened by naelstrof - 11
Collisions?
#20 opened by SkyeDavisDev - 2
weird interaction with clothes
#19 opened by carelesswhisp - 2
ShaderGraph version not work.
#18 opened by Kovacs-3d - 1
- 0
JigglePhysicsURP example doesn't work
#14 opened by naelstrof - 1
Debug.Drawline should have a duration of 0 (which makes it only render for that frame).
#13 opened by naelstrof - 1
Wind/noise feature
#9 opened by naelstrof - 0
- 0
Incorrect documentation.
#10 opened by naelstrof - 3
Does not work with Armatures created using Blender "Better FBX Importer and Exporter" Add-on
#8 opened by notmateo - 11
Cannot find amplify shader node
#5 opened by AlienPolygon