naelstrof/UnityPenetrationTech
A gpu-based deformation system for mapping penetrators along orifice paths.
ShaderLabMIT
Issues
- 2
- 0
- 0
- 1
- 1
- 1
- 0
Catmull rom debug drawing looks "too long"
#2 opened by naelstrof - 3
Not working in built in render pipeline
#12 opened by hackeranmol - 0
- 4