/CastleGenerator

A mod I'm developing for Terraria's tModLoader, which allows you to create procedurally generated castles, so you can venture on.

Primary LanguageC#

The idea of this castle generator mod, is to try creating procedurally generated castles, and fill them with treasures and monsters you have to face. The idea is offering a different adventure everytime the player enters a new castle, being that you can even start your gameplay on one with a new character.

This mod is inspired by Castlevania games, and also randomizer mods for Castlevania Games on DS. I made the scripts of the coding by wondering how the random castle generation would work.

By the moment I wrote this readme file, the mod was still wip, so I don't recommend trying it until I get a working version of it, since I need to populate the mod with things you can play with, before you can even have access to it. If you're a modder and want to check the mod, feel free to, just don't be a filthy thief. I spent time developing this mod, and also got headbonks from people on discord for developing this when I should be taking it easy of modding.