Pinned Repositories
Algorithms
C++ realization of some algirithms
Concurrency
Code based on Anthony Williams Concurrency in action book - https://www.amazon.com/C-Concurrency-Action-Practical-Multithreading/dp/1933988770
Cookbook
Bunch of OpenGL shaders and techniques. Framework for tga textures and obj meshes.
DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
DirectXPlayground
Small playground project to share some hlsl and graphics stuff
DX12Samples
Some DirectX 12 code
gitignore
A collection of useful .gitignore templates
KiotoEngine
Open-source C++ game engine for creating 3D games.
OpenGLBaseFramework
Creating OpenGL window in windows via WinAPI and geting the extensions
OpenGLSB
OpenGL stuff based on Superbible
nameless323's Repositories
nameless323/KiotoEngine
Open-source C++ game engine for creating 3D games.
nameless323/Algorithms
C++ realization of some algirithms
nameless323/DX12Samples
Some DirectX 12 code
nameless323/Concurrency
Code based on Anthony Williams Concurrency in action book - https://www.amazon.com/C-Concurrency-Action-Practical-Multithreading/dp/1933988770
nameless323/Cookbook
Bunch of OpenGL shaders and techniques. Framework for tga textures and obj meshes.
nameless323/DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
nameless323/DirectXPlayground
Small playground project to share some hlsl and graphics stuff
nameless323/gitignore
A collection of useful .gitignore templates
nameless323/OpenGLBaseFramework
Creating OpenGL window in windows via WinAPI and geting the extensions
nameless323/OpenGLSB
OpenGL stuff based on Superbible
nameless323/MouseNavigation
A Visual Studio 2012+ extension to add support for mouse navigation buttons (back and forward)
nameless323/NullGame
Kioto Engine game
nameless323/ogre
scene-oriented, flexible 3D engine written in C++ - official github mirror
nameless323/pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.